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Written 4/16/23
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Buy it... if you are an avid enthusiast of the concept on its
original gaming platform, for Brain Tyler has expertly coordinated a
symphonic blend of vintage and new melodies for this wild romp.
Avoid it... if you harbor a distaste for this genre of film
generally, for this hybrid score is haphazardly frenetic and bounces
between countless, needle-dropped references to the game's music.
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Tyler |
The Super Mario Bros. Movie: (Brian Tyler/Various)
Intellectual depth isn't a trademark feature plumbed in the Nintendo
properties of "Super Mario" and its relatives. The concept's long
history as a video game features a mindless series of tasks to
pleasantly pass time, and it's no surprise that its nostalgia value has
caused it to pass down to another generation. Owing to the "Donkey Kong"
game console release of 1981, the Mario Bros. characters have had a
limited and lambasted history in narrative adaptations, the disastrous
live-action 1993 movie, Super Mario Bros., ridiculed even decades
later by its own cast. The concept owners decided to revisit the
franchise once again in an animated film, and The Super Mario Bros.
Movie resulted. With a tired and predictable plotline involving the
same silly characters as ever, the 2023 endeavor conjured mediocre
critical reviews but amassed huge box office returns, proving again that
nostalgia sells, even if propelled by idiocy. The Italian-American
plumbing brothers Mario and Luigi descend into the bowels of Brooklyn to
fix a major municipal water issue and are sucked into the realms of the
Mushroom Kingdom and Dark Lands, where they team up with Princess Peach
and the familiar faces of the Jungle Kingdom (where Donkey Kong's
gorillas come from) to defeat the evil Bowser, the king of the
turtle-like Koopa race. Bowser can't seem to decide between his love of
Princess Peach from the Mushroom Kingdom and the destruction of
everything and everyone else, and with the help of the Kongs, Peach,
Mario, and Luigi not only save the imaginary lands but Brooklyn as well.
With the movie pounding towards a billion dollars in grosses, one has to
imagine that its pornographic parodies will emerge before long, and
they'll probably be equally intelligent. Just as your interest in (and
tolerance of) the film depends upon your passion for the extensive
history of Mario Bros. in all their various games and associated
spin-offs, the same can be said of the soundtrack. With the guidance of
the concept's creators, the songs and score for The Super Mario Bros.
Movie were carefully crafted as an ultimate nostalgic Easter egg
hunt, throwing music from countless game iterations into a mix with new
ideas from Brian Tyler to form a hybrid cinematic orchestral adventure
and vintage video game homage.
The hiring of Tyler for The Super Mario Bros. Movie
is apt, as the composer proclaims to be a passionate enthusiast of the
associated video games. His intent with the assignment was to bring
large-scale symphonic depth to the score as means of addressing the
scope of cinema. As expected, though, a significant dose of eight and
sixteen-bit music relating back to the original Nintendo game scores by
Koji Kondo is applied as well. Tyler confesses that blending these Kondo
tones with a touch of John Williams orchestral bravado was the intent,
and he succeeds surprisingly well at the task. The spotting of music in
The Super Mario Bros. Movie proved to be a daunting endeavor,
Tyler consulting extensively with Kondo and concept veteran designer
Shigeru Miyamoto about the placement of multitudes of references to the
franchise's past music into this film. Also collaborating with Tyler was
another franchise composer, Mark Mancina, and beyond that, music from an
even broader range of those involved with the concept in the past, from
Mark Mothersbaugh to Burt Bacharach, made the final cut. Although Tyler
credits Miyamoto, Kondo, and Mancina for their consultation, his score
comes with countless arrangers but no ghostwriters suggested, implying
his personal involvement from corner to corner. (This includes, as per
usual, Tyler himself pounding away at a drum kit for the final
performance.) The countless era rock songs dropped into the film
sometimes displace his score cues; a really fantastic passage early in
"World 1-1" is among those replaced by a song. Two source songs were
supplied by actors on the fly during production, and neither is the work
of Tyler. The Jack Black song as Bowser, "Peaches," is wretchedly
terrible but somehow generated chart success as a single, and this sorry
entry is included on the score album. A Keegan-Michael Key song as the
character of Toad is not included on the album, however. The other song
making the cut is the vintage "Mario Brothers Rap," which is another
horrific diversion from the score. Tyler achieves his goal of blending
orchestra and eight-bit inspiration quite well, the tone of the overall
product adventuresome and haphazard in the methods of a typical animated
action comedy. Only occasionally does this balance tip awkwardly to
straight vintage tones, and the score does suffer moments when a
needle-dropped idea seems forced, but these are relatively few.
The standard orchestral instrumentation for The Super
Mario Bros. Movie is joined not only by digital throwbacks, but it's
laced with hard rock elements, vaguely Italian ethnic character,
jungle-inspired tones for the Kong-oriented sequences, and choral
accompaniment that ranges from wordless fantasy to male chants of
"Mario!" for dramatic effect. (That latter technique isn't as prominent
in the mix as needed, and its use is sometimes a tad sudden, as at 0:54
into "It's a Dog Eat Plumber World.") The roaring rock elements
sometimes overwhelm, and the complete shifts to eight-bit sounds also
break you out of the orchestral mood in a few places, but these moments
still thrive as temporary diversions for humorous throwback motifs.
Thematically, Tyler handles The Super Mario Bros. Movie from two
distinct directions at once. From one side, he approached the narrative
of the movie as if it weren't connected to the franchise, assigning
three new major themes of purely orchestral inclination to the main
characters to follow their journey in this one film. With those ideas
established, he then returned from the other direction to infuse the
periphery of that new core with all the innumerous references to themes
and minor motifs from the many iterations of the game in the past.
(Nothing from Alan Silvestri's score for the live-action 1993 movie
seems to survive.) The "Super Mario Bros. Opus" track summarizes the
three new themes with a few retro references within, and the "Level
Complete" end credits track contains a haphazard collection of game
themes sometimes not referenced in the rest of the score, itself
bracketed by Tyler's main new theme. That primary new idea for Mario and
Luigi is a fun, rollicking, slightly jazzy identity that works well in
conjunction with the existing Kondo themes. Some of its most unique
applications come with solo violin melodrama, as in "Press Start." In
his suite of new themes, the main identity is brightly optimistic at
0:12 into "Super Mario Bros. Opus" and returns at 5:08 in similar
fashion. It occupies the first half of the aforementioned "Press Start"
on loungey tones mixed with 8-bit digital effects, exploding with faster
tempos and overbearing drum kit percussion later in the cue. After
closing "Plumbin' Ain't Easy" with a frantic lurch, the solo violin from
"Press Start" is reprised with the melody in "2 Player Game," which
segues the theme to brass and the fuller ensemble for several easy-going
renditions throughout the cue.
After early establishing scenes, Tyler's new main theme
for
The Super Mario Bros. Movie is more haphazardly incorporated
in the score until its closing moments. A slapping rock rendition early
in "World 1-1" leads back into straight orchestral mayhem. It's
overwhelmed by the Donkey Kong material in "Drivin' Me Bananas,"
supplies relief from the Bowser theme in the middle of "Blue Shelled"
and the end of "The Belly of the Beast," explodes at 3:13 into "Fighting
Tooth and Veil" in fanfare mode, and shifts to determined minor key in
the first half of "Tactical Tanooki." The main theme has an epiphany in
the second half of "Grapple in the Big Apple" with choir, mingles
extensively with legacy themes in the ultra-bright "Superstars," and
opens "The Super Mario Brothers" in slight melodrama before closing that
cue with typical finale form. The theme humorously emerges in the middle
of "Bonus Level" for a more flamboyant crescendo, complete with a
"Mario" lyric at the end, and anchors the start and end of "Level
Complete" with a retro instrumental tone. More about character than
melodic grace is the new theme for the villain, Bowser. Some of his
secondary motifs from the games are dropped in, but the primary thematic
phrasing for him is new. It's an elusive melody, not clearly applied in
parts of the score, but it consolidates nicely in the middle of "King of
the Koopas." As part of Tyler's suite, it builds throughout the fourth
minute of "Super Mario Bros. Opus" before a more bombastic march edition
at 0:10 into "King of the Koopas" joins a vintage rock interlude for
electric guitar that transfers straight from the game. The idea adds
some fright to the end of "World 1-1" and guides the tone of
"Imprisoned," offering generic posturing early in "Blue Shelled." It's
prominent in the first minute of "An Indecent Proposal" against vintage
motifs, tries to fend off all the heroic themes old and new in "Fighting
Tooth and Veil," and dies off with a reference at the start of "The
Super Mario Brothers." The best new theme may belong to Princess Peach,
heard with massive orchestral and choral force at 2:41 into the "Super
Mario Bros. Opus" suite. It lends a snippet to the end of "Welcome to
the Mushroom Kingdom," builds confident momentum late in "The Mushroom
Council," and becomes spritely and confident in the middle of
"Platforming Princess." This theme turns nicely sensitive in "Lost and
Crowned," is cute in the middle of "Practice Makes Perfect" and late in
"Buckle Up," shifts to full battle mode against Bowser fragments during
"Fighting Tooth and Veil," and enjoys a magically redemptive moment with
choir at 0:25 into "The Super Mario Brothers."
Tyler's consultation with the composers and others from
the franchise's past yields countless references to themes and minor
motifs from across the realm of related Nintendo products. For casual
enthusiasts of the game, the most pivotal of these will point to the
first game's music by Kondo. That product's main theme is applied all
over
The Super Mario Bros. Movie as a companion to Tyler's new
main theme, the duo sometimes layered simultaneously. The memorable
six-note motif from Kondo's theme is most prevalent as a motif here, but
fuller renditions are definitely explored. Tyler sneaks in this idea at
5:11 into "Super Mario Bros. Opus" and revisits it to close out the
track. Hyperactive, momentary bursts at 1:01 and 2:29 into "Press Start"
are affectionate. The theme persists at the start of "Strange New World"
in ethereal tones, 0:37 into "Welcome to the Mushroom Kingdom," 0:38
into "World 1-1" under the new main theme (a moment sadly cut from the
film and replaced with a song), and very briefly at 1:08 into "The Belly
of the Beast." The best and wildly energetic extended performance of
this theme occurs at 1:18 into "Fighting Tooth and Veil." While it
informs the unfortunate "Mario Brothers Rap," Kondo's main theme returns
for better life in the melodrama at the end of "Grapple in the Big
Apple" before building to a momentous conclusion in "Superstars." It
punctuates a quick celebration at the end of the "Bonus Level" finale
and opens the end credits in "Level Complete." Also used extensively is
Kondo's course complete and underground themes. The former is applied as
a counterpoint line at 1:14 into "Press Start," recurs at the end of
"Platforming Princess" in redemptive victory, bloats up with noble brass
at the start of "The Adventure Begins," becomes integrated with the
finale near the end of "Fighting Tooth and Veil," and interjects rather
suddenly at 1:09 into "Level Complete." The underground theme is
prominently conveyed as source on piano in one scene, but that cue
doesn't appear to exist on the score album. It is alluded to a few times
in "Press Start" and develops onto rambling low piano in the first
minute of "The Warp Pipe." The theme's primary four notes are
established for menace early in "Imprisoned" and again at 1:20 into "An
Indecent Proposal." The idea experiences a quick action explosion at
1:23 into "Tactical Tanooki" and makes an abrupt entrance at 0:33 into
"Level Complete." These Kondo themes, among many others, are tossed into
that end credits arrangement in a rather haphazard assembly, with
arguably too many motifs crammed together without elegant transitions in
that summary credits cue.
A variety of other themes from Kondo and others are
applied in
The Super Mario Bros. Movie, though many of their
insertions are singular events. More substantial is the game's
invincibility theme, which is nicely orchestrated for anticipation at
2:58 into "Super Mario Bros. Opus" and rambles for a moment with wild
percussion at 2:10 into "Press Start." After some teasing with dramatic
symphonic gusto at the end of "King of the Koopas," this idea disappears
until its natural resurrection at the outset of "Superstars" with
magnificent energy. Likewise, the game's underwater theme makes a few
appearances; its stately waltz is barely heard at 0:40 into "Welcome to
the Mushroom Kingdom" but makes itself fully heard at 1:13 into "Level
Complete." The rainbow road theme lets loose at 0:48 into "Buckle Up"
with choir and tingling percussion, though its incorporation isn't as
sustained as expected. The motif for a dead player pokes through at the
end of "Press Start" in pure analog form, and the game's end theme is
utilized at the start of "Fighting Tooth and Veil" with dignity.
Meanwhile, Tyler was asked to include ideas from the Donkey Kong musical
universe, resulting in some motific references to add to his exotic
woodwind, vocal, and percussion effects for that Jungle Kingdom sequence
of cues. The vintage melodies are nicely adapted in "Courting the Kongs"
and "Drivin' Me Bananas," though the (strangely uncredited) Donkey Kong
rap intro music is not provided on the score album. There are countless
other references to motifs in the later incarnations of the game,
ranging from "Super Mario Bros. 3" to "Super Mario 64" and many others.
Only avid enthusiasts of the game will know the connections for these
inclusions, though other listeners will still find that the applications
provide snippets of style that stand apart from Tyler's base mode. That
general writing of new material for
The Super Mario Bros. Movie
is functional but not always exemplary. The action music between "Saving
Brooklyn" and "The Darklands" is too anonymous, as are some portions of
"Tactical Tanooki" and "Grapple in the Big Apple." A very long album
release is an immense treat for concept fans, but it does contain these
somewhat generic cues of more mundane Tyler music. Still, the long
album, which managed distribution via CD, vinyl, and cassette (just
watch... thirty years from now, a sealed copy of this cassette will sell
for a million dollars), has to be excused as an Easter egg hunt at the
very least. As a coordination effort, Tyler deserves significant praise
for his care and attention to this franchise's music. His new main and
Peach themes are worthy additions. The score is wildly out of control
and shifts between themes and eras with zeal, but that's the whole
point.
**** @Amazon.com: CD or
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Bias Check:
For Brian Tyler reviews at Filmtracks, the average editorial rating is 3.2
(in 41 reviews) and the average viewer rating is 3.13
(in 19,742 votes). The maximum rating is 5 stars.
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